Imagine a beautiful afternoon in the Optima Verdana® game room, with sunlight flooding the space and the scent of hot coffee and fresh cookies wafting. Sounds like a perfect setting for a rousing game of Euchre.
If you’re not a fan yet, euchre is the faster and wilder cousin of bridge. Both are four-person games with two players on each team that involve bidding, trumping and taking tricks.. As we’ve shared previously, bridge is methodical, complex and mathematically precise. It is often played in near silence, since players need to focus their energies on accounting for all 52 cards in the deck. In contrast, euchre only uses 24 cards, making the game simpler and easier to play, and leaves lots of opportunity for levity. Of the 24 cards — the nines, tens, jacks, queens, kings and aces — only 20 are played each hand, since four cards remain face-down in the “kitty,” increasing the role that chance plays in the game.
Euchre has been played in North America since the early 19th century, and was widely regarded as our national card game. Most researchers agree that it originated in Alsace as “Juckerspiel” and was brought to the New World by German-speaking immigrants. It’s also fascinating that game manufacturers in the U.S. added the first “Joker” to decks of playing cards as a glorified Jack. Once you dig into the game, all of this will make perfect sense!
As with many analog in-person pastimes, Euchre waned in popularity as mobility and technology offered myriad alternatives for recreation and entertainment. In recent years, however, the trend has started to reverse — in large measure as a response to Covid’s forced isolation. Today, people of all ages are forming weekly Euchre clubs and regular meetups, and once again the game is drawing people together for challenge, camaraderie and relaxation. At Optima Verdana, residents have the luxury of engaging with neighbors in private game rooms, book and cooking clubs, yoga classes and other neighborhood volunteer opportunities!
So while you wait for the card tables to be set up at Optima Verdana®, start learning the rules!
No one can dispute the remarkable benefits of participating in multi-player card games — from stimulating the brain to problem-solving with others, relaxation and relieving stress. And then consider the added perks of being in an exceptionally-designed physical space, flooded with natural light and furnished with comfy mid-century Modern gems. Taken together, what could possibly offer a better way to spend a few hours than settling into the Optima Verdana® card room with three other bridge enthusiasts for a friendly match?
For those who aren’t already in the know, bridge is a four-person card game played by two teams who compete to earn the most points by winning tricks: sets of four cards, one from each player. Players are dealt 13 cards each round, in which they bid on how many tricks they think they can win and determine which suit trumps the others. While the origins of bridge are not definitively known, a similar game called khedive appeared in Constantinople before 1870, and a nearly-identical game had been played in Greece prior to that. The game of bridge eventually made its way to New York society in 1893, and it has been a staple in our leisure culture since then.
Today, according to theAmerican Contract Bridge League, a whopping 25 million Americans over 18 know how to play, even though this is far fewer players than in the 1950s, when at least one person played bridge in 44 percent of U.S. homes. In the past several years, there has been a dramatic onboarding of new players of all ages, very much a result of sequestering at home during COVID-19.
The single best way to learn bridge — and to continue to improve — is simply by playing. And don’t be afraid to read bridge books, listen to podcasts and exchange tips with fellow players. Check out these great bridge resources for endless ways to make bridge playing part of your everyday life. And when you’re ready to take advantage of Optima Verdana®’s extraordinary space to gather and game, grab a fresh deck of playing cards, a few friends and enjoy!
Optima Verdana’s sky deck featuring the party room, billiard table, ping pong table and various game rooms.
With construction at Optima Verdana well underway, we’re excited about one of the community’s fabulous amenities: the card room. Situated on the rooftop sky deck along with the sundeck, garden lounge, dining area and glass-enclosed pool and spa, the card room is the perfect place for residents to set aside cellphones and other distractions to gather around games that are fun, social and good for our brains. Topping the list of games that will see regular activity in the Optima Verdana card room is Mahjong.
Deep roots, rich history Mahjong, roughly translated from Mandarin as “the game of sparrows,” a rummy-like game played with 144-tiles, traditionally made out of ivory or bone with a bamboo base. And while it was marketed as an ancient Chinese game, it was actually created in the mid- to late-1800s and brought to the American public in the early 1920s.
One of the forces behind the introduction of mahjong was Joseph Babcock, an employee of Standard Oil. As he began traveling to China for business following the end of WWI, he was taken by the game and founded the Mah-Jongg Sales Company to import mahjong sets to the U.S. The game was first taken up by wealthy white women who could afford the pricey mahjong sets, and had the leisure time to play.
One of the game’s experts, Annelise Heinz, assistant professor of history at the University of Oregon, has written extensively on the assimilation of mahjong into American culture. In her recent book, Mahjong: A Chinese Game and the Making of Modern American Culture, she dives into the game’s history to understand how both Jewish American and Chinese American communities were built around the game during the 20th century.
After falling out of favor until the end of WWII and the migration of American families to the new suburbia, mahjong experienced a renaissance. In a May 2021 piece published in the Wall Street Journal, Heinz writes:
“Young mothers, in particular, forged American mahjong culture during the 1950s and 1960s. At a time of suburbanization and newfound upward mobility for many Jewish families, regular weekly mahjong games helped women to build female-focused networks. Unusually, these groups weren’t focused on volunteerism or children’s education but offered a chance for women simply to have fun together. Mahjong became a cultural touchstone for many who grew up in postwar Jewish American homes, along with the tile racks, coin purses and plates of maraschino-studded pineapple slices that often accompanied the game.”
Heinz refers to mahjong as a “remarkable game that has retained its core interest and beauty across time and distance,” adding that it offers “a rich and compelling topic of historical inquiry.” She explains that while most partner-oriented games create highly competitive scenarios where people are pitted against one another, mahjong has a completely different dynamic requiring players to cooperate and strategize together.
Another of the game’s thoughtful experts is journalist and cultural critic, Jeffrey Yang. In an interview with Wisconsin Public Radio entitled “Picking Up the Pieces of Mahjong,” he chronicles his own love of the game through retelling the story of how he watched the moms in his Filipino family play. He reflects on the remarkable staying power of mahjong as a function of its ability to sustain multiple powerful identities. He says, “What’s unique about mahjong is that it’s not just one thing. It is a Chinese game, no doubt. It always will be. It’s also a Jewish game, an American game, a Filipino game, and so much more. Over a hundred years, in the hands of different players, it’s a game that has taken on so many different histories. And as long as we’re playing mahjong, that history is still being written.”
The magic of mahjong The allure of mahjong is sensuous, social and intellectual. The feel and sound of the tiles clicking against one another is part of the physical experience of play. The time required to reset after each game (lasting about 15 minutes) offers players the opportunity to chat. And at the same time, the game has many of the same cognitive benefits as chess and bridge with its strategic complexity and demand for concentration.
With building community at the core of our culture, we look forward to welcoming our Optima Verdana residents to the joys of gaming and gathering!